Klondike
- Goal
- Move every card to the four foundations, by suit, from Ace to King.
- Deal
- Seven columns are dealt with one to seven cards; the top card of each column is face up. The remaining cards form the stock.
- Play
- In the columns, cards are built down in alternating colours: a red 7 on a black 8.
- An ordered group of cards can be moved to another column as one.
- Only a King, or a group starting with a King, can go into an empty column.
- One or three cards are turned from the stock. When the stock runs out, the turned cards go back into it.
- A three-card game can switch to one card once; from then on it counts as a one-card game. One-card games cannot switch to three.
- A card on a foundation can be brought back to a column when you need it.
- Winning
- You win when all four foundations are built up to the King.
Spider
- Goal
- Build full runs of one suit from King down to Ace. Every complete run leaves the table.
- Deal
- Two decks, 104 cards. Six cards go to four columns and five to the other six; top cards are face up. The remaining 50 cards wait for five deals.
- Play
- A card can go on any card one rank higher, whatever its suit.
- Several cards move together only if they form an ordered run of one suit.
- Any card or run can go into an empty column.
- Deal turns one new card onto every column. You cannot deal while a column is empty.
- With one suit all cards are spades; with two suits they are spades and hearts.
- Winning
- You win when eight complete runs have left the table.
FreeCell
- Goal
- Move every card to the four foundations, by suit, from Ace to King.
- Deal
- All 52 cards are dealt face up into eight columns. There are four free cells and four foundations.
- Play
- In the columns, cards are built down in alternating colours.
- Each free cell holds one card.
- Any card or group can go into an empty column.
- How many cards you can move at once depends on empty cells and columns: (empty cells + 1) × 2^(empty columns).
- A card on a foundation cannot be taken back.
- Winning
- You win when every card is on the foundations.
Card Spin
- Games you win online and gift chests give you spins.
- The wheel has twelve slots. The chance of each one is shown on the Solitaire page.
- Card slots fill one of four collections. Once a collection is complete, its slot pays silver.
- Every spin and reward is verified on our server.
Scores and weekly rewards
- Only games won online count for the leaderboard. Each game is replayed from start to finish on our server.
- Fewer moves, less time and fewer hints and undos give a higher score.
- On equal scores fewer moves win; if those are equal too, less time wins.
- The weekly leaderboard counts each player’s best game of the week. When the week ends the top 300 are announced and the top 200 earn silver.
- The daily leaderboard resets every day and the weekly one every week. The all-time leaderboard never resets.
Silver
- Silver is the game’s point currency. You earn it from games won online, chests, Card Spin and weekly rewards.
- Silver unlocks avatars and tables. It cannot be turned into real money, sold or sent to another player.